Core Programs
These appear in the ~50% "core" rotation (simpler prompt, no creative dimensions).
Default: animates a ball bouncing around the canvas
Default: implements a 1D cellular automaton (like Rule 30 or Rule 110) drawing rows of cells
Default: generates abstract procedural glyphs or symbols on a grid using basic shapes
Default: simulates a game of pong with a ball bouncing between two paddles that move on their own
Default: renders an animated 3D wireframe plot of a mathematical surface
Default: draws an L-system fractal pattern like a tree, snowflake, or fern using lines
Default: simulates stars flying toward the viewer
Default: draws an expanding or rotating spiral pattern
Default: implements Conway's Game of Life using small filled rectangles as cells
Default: generates a mesmerizing geometric pattern with shapes and colors
Default: draws a recursive fractal tree with branches swaying slightly
Default: animates a dot randomly walking around the canvas leaving a trail
Creative Programs
These only appear in the ~35% "creative" rotation with full style/palette/mood direction.
Default: simulates planets orbiting a central body with simple gravity
Default: animates one or more swinging pendulums with damping
Default: simulates a chain of masses connected by springs, wobbling realistically
Default: emits particles from a point with gravity and fade-out trails
Default: shows particles attracted to a moving gravitational well
Default: simulates a flock of dots moving together with simple boids-style rules
Default: implements Wireworld, a cellular automaton modeling electronic circuits
Default: simulates ants leaving pheromone trails that other ants follow
Default: implements Langton's Ant on a grid, leaving a path of flipped cells
Default: grows a Voronoi diagram from seed points, cells expanding outward
Default: weaves an interlocking tile pattern like a generative textile
Default: draws a symmetric mandala with rotational symmetry and layered motifs
Default: renders a flowing plasma-like field using trigonometric color functions
Default: simulates falling raindrops using lines
Default: simulates rising flames with flickering colors
Default: draws occasional forked lightning bolts across the canvas
Default: animates snowflakes drifting down with subtle horizontal sway
Default: simulates ocean waves rolling across the canvas
Default: animates aurora-like bands of color rippling across the sky
Default: creates a simple looping animation with moving shapes
Default: simulates expressive brush strokes appearing one by one
Default: shows geometric shapes slowly drifting and rearranging
Default: renders evolving abstract color fields like a Rothko painting
Default: distorts a grid with smooth wave-based warping over time
Custom Program Types
Your user-defined types. These appear in the ~35% "creative" rotation by default — raise the weight, or tick "Include in core" to also surface them in the core pool (~50% of cycles).
Add Custom Type
Slugs cannot collide with built-in types. Click "Save" below to add.